
Regardless it's more than serviceable, and for what it is I doubt it's lacking enough in any particular manner that folks who would otherwise be interested in the game would want to skip it. Graphics and resolution settings are basic, which is well enough considering that the game is a 2D pixel-art based action RPG - but the complete lack of any sound options is a head-scratcher. The port itself is straight-forward, and from that standpoint, it could see some tweaking.

#Dragon marked for death Pc#
Normally when I review PC ports of games, I tend to keep the commentary more to the state of the port itself, and less on the game as a whole - with the exception being that it's a game that we haven't reviewed prior to the PC release. Which is why it's weird to say that I was surprised to learn just how much the game has changed with my return to it on PC. With a great soundtrack, a charming art style, and a relatively low cost to entry - I felt confident in recommending it, and I still do.

There were some very real issues with character progression, and the game was definitely more than a little obtuse about how it expected you to play it, but level design, mission variety, and more definitely helped it stand out. Despite its many small issues, the game still managed to feel unique, and as a co-op experience, there really wasn't much else like it on Switch. When I first reviewed Dragon Marked for Death last year, I got the impression that I probably enjoyed it more than most.
